AI Insights · Timothy · April 2022
Top 5 Match 3 Games Performance in South America Q1 2022
In Q1 2022, the top 5 Match 3 games in South America saw varied performance trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Match 3 games in South America exhibited diverse trends across downloads, revenue, and active user metrics. This data, provided by Sensor Tower, offers a comprehensive look into the performance of these popular gaming apps.
Empires & Puzzles: Match 3 RPG from Small Giant Games showed a steady increase in weekly revenue, peaking at approximately $116K in mid-March. Weekly downloads saw fluctuations, with a high of around 20.4K in late January, while weekly active users experienced a gradual decline from 105K to around 89.8K by the end of March.
WWE Champions by Scopely, Inc. saw a notable increase in weekly revenue, culminating at $16.6K at the end of March. Weekly downloads peaked at 2.7K in late January but later decreased to approximately 1.3K. The app's weekly active users also saw a decline from 4.2K to roughly 4K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, with a peak of $26.6K in early January and another high of approximately $14.4K at the end of March. Weekly downloads remained strong, ranging from 44K to 68K throughout the quarter. The app maintained a high number of weekly active users, fluctuating between 190K and 248K.
Call of Antia: Match 3 RPG by FunPlus International AG showed stable weekly revenue, averaging around $12K, with a peak of $13.1K in late January. Weekly downloads varied, with a high of approximately 30K at the end of December and a low of 8.3K in late February. Weekly active users hovered around 40K, peaking at 49K at the end of December.
Bubble Witch 3 Saga from King saw consistent weekly revenue, peaking at $11.8K in early January. Weekly downloads remained strong, reaching a peak of 72K in mid-February. The app maintained a high number of weekly active users, starting at 547K and peaking at 670K in early March before slightly declining to 615K by the end of the quarter.
For more detailed insights on these trends, visit Sensor Tower.